The big 4k game didn’t pan out yet again this weekend – some ongoing health issues laid out Space Marine commander low, so that one will be rescheduled. Chard and I got together for a 2.5k game nonetheless – and I opted to field only my painted minis – this would not make for the most cost-efficient army but I figured that being painted my Eldar would play harder to make up for it. There was one minor let-down in that I didn’t manage to finish my new wave serpent – though I got enough paint on him that I don’t think it made anyone too sad.
Since this was my first game with a fully-painted army I took a few bonus photos before deployment:
Everything I fielded is basically how it looks above – the grav tanks all had holofields and I put spirit stones on the fire prism. The autarch was kitted out with mantle, laser lance, fusion gun and banshee mask, while the jetseer only had spirit stones and a singing spear (powers were Hallucination, Executioner and Precognition). The crimson hunter had the exarch upgrade and the wraithlords both had scatter laser and bright lance combo. Fire dragons each had an exarch with fast shot and firepike…
Chard fielded a whole load of IG bodies, most in one blob led by a lord commissar, two hellhounds, two chimeras with melta vets, a leman russ, punisher, 3 vendettas with vets and 2 autocannon heavy weapons squads.
Mission was the scouring, hammer & anvil deployment. Chard picked the far end and I won the roll fir first turn and opted to go first – Chard failed to seize.
This is what things looked like before and after deployment:
Everything I had ploughed forward other than the guardians and rangers (and of course my bikes and crimson hunter, who were in reserve). The autarch turbo’d into the far right corner behind the hellhounds, while the farseer buffed himself and killed 3 guard with executioner. Not much happened in the shooting phase other than the wave serpents collectively wiping out the two heavy weapon squads in the towers (that much instant death-strength shooting was never going to fail!). No assaults occurred, but I had earned first blood so was off to a good start.
In the IG turn not a great deal happened since the heavy weapons had been wiped out. The tanks moved up and a chimera disgorged some bomb squad vets which got a hull point off the rightmost wave serpent, and the leftmost serpent was immobilised, but that was all.
(pics below will show the tabletop after Eldar turn, then IG turn respectively)
Plus some in-game action, now things are getting prettier;):
One unit of jetbikes comes on whether I like it or not, while I manage to keep the crimson hunter in reserve. The hawks come in behind the left tower and their grenades kill a couple of guardsmen. I then forget about them for the rest of the turn! Fire dragons disembark from the immobilised serpent and trash the punisher, while the others continue ploughing up the field. This time they don’t use their serpent shields (I am anticipating vendettas aplenty next turn) but they do help to whittle down the remaining IG squads with scatter laser and shuriken fire. The mantarch manages a single hull point off of a hellhound. Small arms fire wipes out the bomb squad, while the farseer generates some hallucinations amongst the big blob, but I just roll the pinning result.
Two vendettas come on, but no Marbo. I think through a combination of bad rolls and lucky saves neither my wraithlord nor serpents are wounded by the vendettas. The topmost hellhound does strip a wound off the mantarch however. A few fire dragons die but they hold, and the hawks fare similarly.
The crimson hunter comes on and instantly vaporises a vendetta! It crashes to the ground killing all but one of its occupants. The fire dragons snap shot into the vendetta flying overhead and manage to bring it down also – two vendettas in one turn is a far better result than I’ve ever had before. The jetbikes hover around the bottom left objective while guardians begin to trot towards the rightmost one. The mantarch finally gets round to popping a hellhound on his drive-by, while the farseer keeps the big squad hallucinating. A few more guardsmen die here and there to hawk fire etc.
A few more fire dragons die here and there, the odd hull point gets shaved off a serpent, otherwise quite quiet on the IG front.
The wraithguard bail out and fry some guardsmen. The crimson hunter moves tot he far table edge and vector dances to shoot at the command squad. The rightmost wraithlord rushes the surviving hellhound and wrecks it with his hammer of wrath attack ( I don’t think the other wraithlord has seen any action all game). Other squads are on clean up duty, while the guardians claim the 4 point objective in my deployment zone.
The final vendetta comes in, as does Marbo, who proceeds to blow up four guardians with his demo charge, though the remainder hold. The vendetta, perhaps sensing the crimson hunter on its heels, immediately disgorges its vets. They whittle down the fire dragons in cover, who run, though that’s about it for this turn…
This turn almost all the remaining guard are wiped out, except for a few straggles from the vets and the main blob, though the reduced blob does fall back right to the board edge. The final vendetta manages to shake off the crimson hunter’s assault, though marbo isn’t so luck when it comes to the guardians, who bladestorm him to tattered shreds…
The commissar and the remainder of his blob rally, while the vendetta knocks a couple of guardians off of their objective.
By the end of this turn the mantarch and commisar are duking it out on the very edge of the board. The mantach knocks a wound off on each round of combat, leaving the commissar on a single wound (the vendetta and his other allies have succumbed during the turn), when the bell rings and everybody goes home. Preserved by some kind of miracle, the commissar lives to seek revenge on another day…
Eldar: 16 (10 objective points, 3 fast attack killed, first blood, slay the warlord, linebreaker)
Imperial Guard: 0 😦